Eternal Hunters as example, 8 dogs with 2-3 attacks per turn for 280-330 dmg each and super high initiative. I beat them like everything else but there is no balance, game is shity made even compared to Divinity OS 1, that now is in pretty polished state in terms of balance. Level 17: 14 INT, 26 Memory, 2 Scoundrel RESPEC: All Skilled Up → Elemental Affinity ( -2 Scoundrel = 0 Scoundrel) Level 18: 16 INT, 28 Memory, 2 Hydro, Savage Sortilege. Apr 10, 2018 Divinity Original Sin 2 Party Combinations Guide: Magic, Physical and Mixed. The new Armour system rewards players for dealing damage against one Armour type and punishes those who deal damage to both. This is because you cannot Crowd Control until one Armour is removed, which makes most battles are a race to strip one Armour, CC, and then. Yep level 10 necro leeches 100% of the damage you've done to their red life bar back to your life bar. Yes, if your damage directly hits their vitality and not their physical or magical armour, it'll heal you by a% of the damage you do equal to 10% per rank in Necromancy. Thank you guys for the answers. Oct 22, 2017 Raise just enough Warfare to use skills early game then focus all into Two-Handed. Atleast 1 Scoundrel for The Pawn and Adrenaline. 2 Necromancy for Fane and 2 Geomancer for Beast. 2 Polymorph for Heart of Steel and Tentacle Lash. 2 Aero for Teleportation. Grab 1 Pyro at level 16+ for Peace of Mind.
This page of the Divinity Original Sin 2 guide contains all the information about attributes - immensely important factors connected to development of each of the heroes. You'll learn what are the main attributes and their influence on the hero's statistics.
Each character in the game uses six attributes that determine their development, affect general modifiers and sometimes allow you to activate some of the talents. Of course, attributes work closely together with abilities, which expand the array of the available options, but in the course of the character creation process, attributes form the basis and the main point of reference for all of the parameters of the character.
In default, each character has their attributes at level 10. This doesn't give you any negative modifiers but it also doesn't grant you any bonuses - the only exception to that is Initiative's level which is equal to Wits attribute. Each attribute can be increased up to level 40 and then it can be increased even more by using items that offer bonuses to particular statistics. You can't have your attributes lower than level 10.
Strength
Strength influences amount of damage dealt by weapons (excluding daggers, wands, magic staffs and ranged weapons) as well as abilities (Warfare and Polymorph trees) that are based on that attribute. In addition to that, each point increases character's maximum load capacity. This attribute is very important to all characters that use strength based weapons - fighters, knights or battlemages.
Each strength point gives +5% additional damage and 10 load capacity points. It looks like this:
Value | Bonus (Weapon, Warfare, Polymorph) | Load capacity |
10 | none | Convert dmg to img mac free. 100 points |
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12 | +10% | 120 points |
13 | +15% | 130 points |
14 | +20% | 140 points |
15 | +25% | 150 points |
16 | +30% | 160 points |
17 | +35% | 170 points |
18 | +40% | 180 points |
19 | +45% | 190 points |
20 | +50% | 200 points |
Warning - this attribute can be increased up to level 40 which gives you +150% additional damage to weapons and abilities based on strength and up to 400 load capacity points.
Finesse
Finesse influences damage dealt by weapons (daggers and ranged weapons, such as bows and crossbows) as well as abilities (Scoundrel and Huntsman trees) based on that attribute. This attribute is very important to all characters that use bows and crossbows as well as for assassins.
Each finesse point gives +5% additional damage. It looks like this:
Value | Bonus (Weapon, Scoundrel, Huntsman) |
10 | none |
11 | +5% |
12 | +10% |
13 | +15% |
14 | +20% |
15 | +25% |
16 | +30% |
17 | +35% |
18 | +40% |
19 | +45% |
20 | +50% |
Warning - this attribute can be increased up to level 40 which gives you +150% additional damage to weapons and abilities based on finesse.
Intelligence
Intelligence influences damage dealt by weapons (staffs and wands) as well as abilities (Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer, Summoning) based on that attribute. This attribute is very important to all characters that use various spells.
Each intelligence point gives +5% additional damage. It looks like this:
Warning - this attribute can be increased up to level 40 which gives you +150% additional damage to weapons and abilities based on intelligence.
Constitution
Constitution gives more vitality, which allows you to survive more on the battlefield.
Divinity 2 Lvl 8 Dealing 100 Dmg 1
Each point improves the character's health by 7%. As follows:
Wartosc | Premia |
10 | brak |
11 | +7%max health points |
12 | +14%max health points |
13 | +21%max health points |
14 | +28%max health points |
15 | +35%max health points |
16 | +42%max health points |
17 | +49%max health points |
18 | +56%max health points |
19 | +63%max health points |
20 | +70%max health points |
Note - the cap for this attribute is level 40, which translates into +210% additional health points (the increase is over three-fold).
Memory
Developing this attribute increases the number of memory slots, which you can fit with skills. Use more speciall abilities and discover their upgraded versions. This attribute is crucial for most characters - it can significantly improve the performance of these warriors who use the Wafare and Polymorph skills, as well as those mages who use a few schools at once. Assassins and archers don't need as many memory slots.
Each Memory point gives one additional slot:
Value | Bonus |
10 | None |
11 | +1 ability slot |
12 | +2 ability slots |
13 | +3 ability slots |
14 | +4 ability slots |
15 | +5 ability slots |
16 | +6 ability slots |
17 | +7 ability slots |
18 | +8 ability slots |
19 | +9 ability slots |
20 | +10 ability slots |
Note - this attribute can be developed up to level 40, providing 30 additional skill slots. You can also use the Mnemonic Talent to get 3 slots more.
Wits
Along with developing the Wits, the character will get increased chance of dealing critical damage and increased Initiative. Each point also increases the chance of discovering traps and locating hidden treasures. It is the key attribute of your characters, mainly due to the Initiative bonus - the higher that coefficient is, the earlier will you character be able to move during a fight: having the upper hand in this respect may be the most important aspect of combat.
Each Wits point increases critical damage chance by 1% and gives 1 additional Initiative. As follows:
![Divinity 2 lvl 8 dealing 100 dmg download Divinity 2 lvl 8 dealing 100 dmg download](/uploads/1/2/5/3/125382510/125044844.jpg)
Value | Critical damage chance bonus | Initiative bonus |
10 | None | none |
11 | +1% | +1 |
12 | +2% | +2 |
13 | +3% | +3 |
14 | +4% | +4 |
15 | +5% | +5 |
16 | +6% | +6 |
17 | +7% | +7 |
18 | +8% | +8 |
19 | +9% | +9 |
20 | +10% | +10 |
Note - this attribute can be developed up to level 40, providing a 30% greater chance of dealing critical damage and additional 30 Initiative points. Mind you that a character that begins with 10 Initiative points (and with 10 Wits) - at 40 points, will have 40 Initiative.